![]() This is why the input buttons are named as the buttons present on those controllers. FPIO3.y and z are read as 8 bits to indicate the state of a button press on the left and right controllers, respectively.These buttons can be mapped within Trinus PSVR (Advanced tab) to different SteamVR buttons, including the touch controller (acting as a directional pad).While the input data can come from any FreePIE IO compatible device (or a script, using the FreePIE application), the mapping is designed with PSMove controllers in mind. To do so, it reads from FreePIE IO, an array of up to 4 elements (from 0 to 3) containing xyz and yawpitchroll data.While FPIO0-2 can be used for head and controllers rotation and position, FPIO3 is used for button mapping. Trinus PSVR can take input data and use it for head positioning and/or left and right VR controllers.
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